
Unreal Engine & Unity
Engine-side content setup for real-time projects — configured scenes, lighting, materials, and organized content packages prepared inside Unreal and Unity.

Configured In-Engine Delivery
We prepare and configure content inside Unreal Engine and Unity so it is organized, visually consistent, and ready for production workflows. This service focuses on engine-side setup — import structure, material assignment, lighting, and scene composition.
Deliverables can include a clean project package or a configured scene tested in an agreed engine version and baseline settings — helping your team integrate content faster and with fewer surprises.
Key Features
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Project Organization
Clean folder structure, consistent naming, and content grouping for reliable handoff and team workflows.
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Material Assignment
Materials and texture channels set up for real-time rendering with consistent look across assets and scenes.
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Lighting & Look Setup
Scene lighting, exposure, and basic post-processing aligned with the agreed art direction and performance goals.
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Scene Assembly
Structured scene composition and layout for previews, showcases, or production-ready environments (no gameplay logic).
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Performance Alignment
LODs, texture budgets, and real-time constraints aligned with your target platforms and quality targets.
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MetaHuman Setup
MetaHuman character creation and customization for Unreal Engine projects — tailored to your art direction and production needs.
Our Process
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Scope & Engine Baseline
We define the deliverable format (project package or configured scene), engine version baseline, and visual/performance targets.
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Content Import & Structuring
Assets are imported, organized, and grouped with consistent naming, hierarchy, and reusable structure.
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Look Development
Materials, lighting, and scene look are configured to match the intended style while keeping real-time constraints in mind.
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Validation & Handover
We validate visuals and performance in the agreed baseline setup and deliver a clean, structured package ready for your workflow.
Service Formats
Content Setup
A focused in-engine setup for a compact set of assets — structured, assigned, and ready for your workflow baseline.
- Project structure and naming
- Material assignment & texture channels
- Basic scene preview setup
- Packaged handoff for your pipeline
Configured Scene
A production-oriented scene setup with look development — lighting, composition, and organized content prepared in-engine.
- Scene assembly and composition
- Lighting & look configuration
- LODs and performance alignment
- Clean project package delivery
Real-Time World Setup
A larger in-engine setup across multiple areas or scenes — structured content, cohesive look, and validated real-time constraints.
- Multi-area or multi-scene setup
- Cohesive lighting and visual consistency
- Performance targets and content budgets
- Delivery aligned with your baseline setup
Ready to Prepare Content Inside the Engine?
Tell us your engine version and delivery format — we’ll configure scenes and packages aligned with your workflow baseline.