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Unreal Engine & Unity Hero

Unreal Engine & Unity

Engine-side content setup for real-time projects — configured scenes, lighting, materials, and organized content packages prepared inside Unreal and Unity.

Configured In-Engine Delivery

We prepare and configure content inside Unreal Engine and Unity so it is organized, visually consistent, and ready for production workflows. This service focuses on engine-side setup — import structure, material assignment, lighting, and scene composition.

Deliverables can include a clean project package or a configured scene tested in an agreed engine version and baseline settings — helping your team integrate content faster and with fewer surprises.

Key Features

  • Project Organization

    Clean folder structure, consistent naming, and content grouping for reliable handoff and team workflows.

  • Material Assignment

    Materials and texture channels set up for real-time rendering with consistent look across assets and scenes.

  • Lighting & Look Setup

    Scene lighting, exposure, and basic post-processing aligned with the agreed art direction and performance goals.

  • Scene Assembly

    Structured scene composition and layout for previews, showcases, or production-ready environments (no gameplay logic).

  • Performance Alignment

    LODs, texture budgets, and real-time constraints aligned with your target platforms and quality targets.

  • MetaHuman Setup

    MetaHuman character creation and customization for Unreal Engine projects — tailored to your art direction and production needs.

Our Process

  • Scope & Engine Baseline

    We define the deliverable format (project package or configured scene), engine version baseline, and visual/performance targets.

  • Content Import & Structuring

    Assets are imported, organized, and grouped with consistent naming, hierarchy, and reusable structure.

  • Look Development

    Materials, lighting, and scene look are configured to match the intended style while keeping real-time constraints in mind.

  • Validation & Handover

    We validate visuals and performance in the agreed baseline setup and deliver a clean, structured package ready for your workflow.

Service Formats

Content Setup

$
Indicative scope level

A focused in-engine setup for a compact set of assets — structured, assigned, and ready for your workflow baseline.

  • Project structure and naming
  • Material assignment & texture channels
  • Basic scene preview setup
  • Packaged handoff for your pipeline

Real-Time World Setup

$$$
Indicative scope level

A larger in-engine setup across multiple areas or scenes — structured content, cohesive look, and validated real-time constraints.

  • Multi-area or multi-scene setup
  • Cohesive lighting and visual consistency
  • Performance targets and content budgets
  • Delivery aligned with your baseline setup

Ready to Prepare Content Inside the Engine?

Tell us your engine version and delivery format — we’ll configure scenes and packages aligned with your workflow baseline.