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Characters & Creatures Hero

Characters & Creatures

3D character and creature creation — from stylized low-detail designs to realistic, high-fidelity characters, with detail level defined by the intended use.

Character & Creature Production

We create characters and creatures from scratch — based on a written description, references, or existing visual direction — ranging from stylized, low-poly designs to realistic, high-detail characters.

Assets can be produced for different goals: high-detail presentation renders, real-time oriented character assets, or downstream use in VFX pipelines. Platform-specific adaptation and integration are handled within the relevant dedicated services, while this page focuses on building the character itself.

Key Features

  • From Brief to Design Direction

    Character direction developed from description, references, and approved intent — stylized or realistic.

  • Anatomy, Forms & Silhouette

    Readable shapes, proportion control, and detail placement aligned with the intended viewing distance.

  • Materials & Surface Detail

    Look development with material consistency: skin, fabric, hard-surface, and creature surfaces.

  • Groom & Micro Detail

    Hair, fur, feathers, and secondary detail where required, balanced against production constraints.

  • Variants & Detail Levels

    Alternate looks, versions, or detail tiers defined by scope and the intended use case.

  • Production Handoff

    Clean naming, organized files, and delivery structure designed for team continuity.

Our Process

  • Brief & Visual Direction

    We align on references, style targets, and the intended use to define a practical scope.

  • Blockout & Sculpting

    Shape exploration, silhouette approval, and progressive detail passes.

  • Look Development

    Materials and surface work refined against lighting and reference targets.

  • Ready-to-Use Deliverables

    Final renders and/or asset delivery prepared for the agreed specifications, with organized project files when needed.

Service Formats

Character Asset

$
Typical format

Single character or creature asset for a defined use case.

  • Sculpt and visual direction
  • Materials and surface detail
  • Presentation renders (as scoped)
  • Organized delivery

Character Set

$$$
Project-based

Multiple characters or variants with shared style and coordinated delivery.

  • Consistent style system across assets
  • Variants and versions as scoped
  • Coordinated handoff and file structure
  • Long-term collaboration support

Ready to Start Your Project?

Share a description or references — we’ll propose a scope, deliverables, and a production plan.